Russian education will become virtual (video)
Domestic creators of computer games consider developing virtual reality as a good educational platform. They intend to create projects for glasses virtual reality, which will help to learn.

Domestic creators of computer games consider developing virtual reality as a good educational platform. They intend to create projects for glasses virtual reality, which will help to learn.
Domestic creators of computer games decided to develop an online education. But it is not about online courses, and visual projects in virtual reality. The main task of education the creators called lack of motivation to him. In consequence of this new project is still in the game, but in virtuality, and educational components.
For development of this direction the company Nival are willing to invest in the creation of several very large educational games from 1 million dollars to engage the audience intrigue in the project, to attract players and research centers. The company has already created a ten-minute demo of the game InMind that can play owners points Oculus Rift. "As a theme for 1 game we chose biology - the science which is visually extremely perfectly falls in virtual reality", informs the founder Nival Sergey Orlovskiy. The game is a journey through the brain. The player is located in the neural network and treats mental disorders.
"At the moment the topic of VR (virtual reality - virtual reality) only begins: large firms engaged in the creation of devices (VR-helmets) and platforms. But I believe that it will be a great market, which is only a couple of years only in Russia can reach more than 100 million dollars", - quotes "Vedomosti" Orlovsky. Currently the main income of the firm bring computer games, such as "Prime World" and "Etherlords". In addition, the company is preparing to release a military strategy of "Blitzkrieg".
Virtual reality glasses are engaged in many firms. The most famous model remains the Oculus Rift, a company which was acquired by Facebook for $ 2 billion in the spring of 2014. Most similar to gadgets is not enough content, because Orlovsky explained that domestic creators try to occupy a niche in this market.
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